We’ve been sitting on this news for a little while now, but we’re finally able to announce that, yes, we are absolutely working on a physical, for-real, tabletop version of Hand of Fate. If you’re excited by this news, imagine how WE feel. The videogame that plays like a boardgame is finally getting a boardgame that feels like a videogame.
We’ve partnered up with local boardgame publishers Rule & Make, responsible for Burger Up, Rise to Power, Entropy and Robots & Rockets, to develop the game. R&M have an excellent track record bringing well-designed games to market and we couldn’t be happier with the arrangement. It’s always been our intention to produce a boardgame based on Hand of Fate (our Creative Director has had handmade components littering his desk for months) and to be working with the incredible designers at R&M will ensure we all get the best possible version of the game.
Why isn’t it out already?
We'll have more info after PAX Australia, so stay tuned!
The full announcement from Rule & Make follows:
Defiant Development has partnered with Australia’s leading tabletop games publisher, Rule & Make to produce a Hand of Fate tabletop game based on their award-winning, multi-platform franchise of the same name.
Rule & Make - publishers of Burger Up, Rise to Power, Entropy and Robots & Rockets - will develop the official Hand of Fate tabletop game, drawing on elements from both the original game and the forthcoming sequel.
The tabletop version combines deck building with key aspects of the video game and translates these into the physical space.
Hand of Fate is an action role-playing video game that combines deckbuilding, choose-your-own-adventure storytelling and real-time, third-person combat. Players take on the role of a nameless hero and challenge the enigmatic Dealer, a powerful sorcerer and master of the Game of Life and Death. With over two million copies, Hand of Fate has built a cult following of players across Xbox One, PS4, PC, Mac and Linux.
Morgan Jaffit, Creative Director for Defiant Development, said the partnership for the project was a natural fit. “We've been aware of Rule & Make since Rise to Power, as they worked with Nick Smith, who's also the concept artist for Hand of Fate.
“Since then, we've kept in touch and watched their titles - and enjoyed them. Ninja Dojo Fight is one of my son's favourite games, and we've played plenty of Entropy along the way as well.”
“When we started thinking seriously about a physical version, we spoke to a few different people in the space, but it was Rule & Make who we really wanted to work with, largely because they were local, passionate, creative, and knew our game inside out.”
"In terms of the tabletop version, we’re really looking forward to having an actual game we can unfold with friends, and we’re excited by some of the mechanics ideas Rule & Make have in mind.”
Rule & Make’s Head of Production Alistair Kearney said that the collaboration of two Queensland-based games production companies was an exciting one. “Being based so close to the Defiant offices is only going to help the development process and ensure they are as involved as possible. We’re confident this will mean the end result will be an excellent representation of the HoF universe, bringing the vision of both companies to life.”
“To be able to see the digital game come to life in physical form, and take advantage of what physical games can offer over the digital medium.”
“We’re big fans of the original Hand of Fate game and can’t wait to the sequel when it lands early next year.”
Hand of Fate 2 is currently in development and is expected to be release in early 2017 on PC and Xbox One.
Rule & Make’s latest game, Skyward, was successfully funded on Kickstarter late last month, with 903 backers raising nearly $38,000.