"Hand of Fate might just be one of the most instantly-atmospheric games this reviewer has ever encountered" - Chris Brown, Game Planet
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"Defiant Deals a Winning Hand" - Daniel Tack, Game Informer
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The Calm Before the Storm
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Lee the Communications Manager here. We’re one month away from showcasing Hand of Fate 2 at PAX Australia and things are eerily quiet around the studio. This miiight just be the calm before the storm, so I’d better take advantage of this moment of peace to give you a brief update.

If you follow our social media channels, (and if you’re not, you should, we have excellent gifs) you might be aware that we took an early build of Hand of Fate 2 to Seattle for PAX West. Perhaps we saw you there? While we were confident in the quality of the game we had, I’d be lying if I said I wasn’t a little anxious about how the attendees would receive the sequel. Were fans going to appreciate our changes? Would we convince sequel skeptics that it was worth returning to the well? Would anyone even know about the first Hand of Fate?

The answers were yes, yes and mostly. Gotta work on that last one, obviously.

The demo was a hit; players loved the idea of customizing adventure decks to deal with specific objectives, and they embraced the options now available in our combat encounters. I mean, look at this. Who wouldn’t want to be able to do this on command?


Or this?


I don’t know what’s going to be in the PAX AUS build yet, but as soon as I sneak it out of quarantine I will at least vaguely allude to new features here. Dual-wielded axes? I saw that from the other side of the office last month and it looked amazing. I don’t know if I’m allowed to mention those, but who will stop me? The creative director who has to approve my posts? Ha!

Okay, since you’re here, let me give you a semi-exclusive. A few people, after witnessing our PAX build, have asked whether we’re planning on including any more monstrous enemies in the game, to which I have to respond, “Have you seen this incredible ogre?”


Finally, if you have any questions or requests you should get in touch! We love, love, love hearing from the community. Well, I do, at least. You can find us on our Steam forums, our Facebook or Twitter! Want to know what the Dealer’s legs look like? Need to know the HoF1 hero’s name? Starting a petition to make sure Mr Lionel is included in HoF2? Send us a message, we are always watching.


(Alright, since you asked... he’s wearing pajama pants and little slippers, the hero’s name is Kallas, and please sign me up to your petition)

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Welcome to the Defiant Development blog! Now that we're a fair chunk of the way through production with Hand of Fate 2, we figured it was time to stop playing our cards so close to our chest. Watch this space to receive regular updates on the dev process, and to learn more about the exciting new features and improvements being built for the sequel. We're extremely proud of how HoF2 is shaping up, and we can't wait to share it with you. -Defiant